Throughout my various teaching experiences I have been lucky enough to support a number of different projects involving innovative ways of incorporating Ed Tech. Below are some of the examples from the “Innovate to Educate” You Tube channel.
2020-2021 AR Expo
As a result of COVID limiting face to face experiences, we flipped our annual end of year expo showcasing the 5th grade cross curricular project to be entirely done through Augmented Reality. Students individually created a variety of digital files that were shared and combined into 7 AR rooms, presented digitally at home to parents.
2021-2022 AR Expo
For a second year, our 5th grade students leveraged the power of Augmented Reality and creativity tools on iPad to bring to life a cross curricular research project. Combining Voice Memos, Keynote, Popplet, Google Forms, Reality Composer, and Tinkercad, our students created a plethora of digital files to combine into 5 AR rooms to present to their parents.
2022-2023 AR Expo
For a third year in a row, our 5th grade students leveraged the power of Augmented Reality and creativity tools on iPad to bring to life a cross curricular research project. Combining Voice Memos, Keynote, Popplet, Google Forms, Reality Composer, Tinkercad, and for the first time Freeform, our students created 67 individual AR rooms to present to their parents.
Coding a Sandwich
To get students learning more about sequencing and order I designed sandwich items using Procreate and made cards featuring the items that students could sequence to “make” the sandwich they chose.
Self-Assessing Comprehension Questions
An innovative way of using Keynote beyond presentations; why not make a story with self-assessing comprehension questions.
Word Family Building
Move over spreadsheets and get ready for Word Building using conditional highlighting to given instant feedback to students about their answers. Also embed your voice for students to listen to.
The Play-Doh Project
A fantastic exploration into the Imagination of young children; to create a wonderful monster out of Play-Doh and bring it to life with the app Play-Doh Touch for iPad. This project took 2 weeks to complete but was well worth it for the level of engagement and exploration of digital skills.
Guess Who We “AR”e?
I developed an AR style “Guess Who” game using Memojis of ADE’s around the world where players could “guess” which ADE member other players had. Cards were made in Keynote and set up using AR Makr. We then played (myself in the UK and my partner in South Africa) to figure out which ADE the other had. Such fun!
Thank you to the amazing Apple Distinguished Educator Community class of 2019 for helping me out with this project!
The Water Cycle
What better way to get a concept to really sink in, that to transform yourself as the teacher into the content being covered in order to teach your students! I transformed myself into a cloud in order to teach about The Water Cycle.